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Horror Song review

The Spaniards of Protocol Games sign an excellent horror game that knows how to put the player in tune. Song of Horror has finally arrived on consoles. It first came out on PC, where it garnered excellent reviews, and now, after a year of appearing in chapters, Protocol Games is launching it in full on Xbox and Playstation consoles by the hand of Raiser Games Song of Horror. has multiple inspirations in classics of terror, like the Resident Evil saga, Silent Hill or Projekt Zero, or more specific titles like Haunting Ground or Rule of Roses. In fact, its more superficial approach is very reminiscent of those titles from the late 90s and early 2000s, but Song of Horror adapts a number of mechanics to its playing, which together provide a pleasant, fresh, and terrifying experience. It is not easy to convey this feeling of dread to the player, but Song of Horror does. Our characters are vulnerable at all times, permanent death haunts the player and plays with their decisions and emotions, increasing tension in an oppressive environment. A terrifying delicious mix for players who like to have a ‘tense’ time. Will you survive the darkness? The Sound of Evil In this review, we’re not going to delve too deeply into its plot, as while it’s not overly complex, it is worth exploring by the player. As in the stories of Lovecraft, a cursed object subject to the loss of darkness arrives in the hands of a character, in this case a historian, author of many books. This object turns out to be a music box, the melody of which causes strange paranormal effects on the environment and its inhabitants. The Husher Mansion The disappearance of this famous historian and his family, the Husher, will give rise to the beginning of the adventure with the investigation of the event at his home by a series of characters linked to him. From there we will be like the researchers of the aforementioned works of Lovecraft, where our survival will be subject to the lethal interaction as a strange entity that lives in the house of the aforementioned author. This dark presence, which will try to hunt us down, and the mansion itself, with its excellent setting and enigmas, will be the protagonists of luxury in this passage of terror. Through notes, fragments and the events that happen to us, we will explore what happened there and move the plot forward. We can choose between multiple characters, each with their own plot and relationship to the rest of the selectable in the story and the Hushers. Darkness lurks behind every door In the playable aspect Song of Horror meets solvency in the simplicity of its scheme. We will be playing with a third person view, with a camera that, although it moves, will be placed at one angle or another, contributing to the decor. All of this in an approach in which we cannot defend ourselves, beyond a specific mini-game, and where we can mainly walk and run and interact with objects in our inventory or in our environment. We have the possibility of investigating the multiple elements which surround us and which form part of the detailed scenarios, thus obtaining information on the characters and what is happening in them. Each of the characters will react to these elements differently depending on their personality. However, the latter does not have too much depth, beyond simple curiosity, but the detail is appreciated. With the objects of our inventory, we will solve the puzzles that we find. Many of these items can be combined to get others, for example a box with a screwdriver to open it up and get what it keeps. It is not something new, but in practice it is ingenious and gives a twist to deal with the puzzles that we find. Scary Mechanics Song of Horror introduces other nifty playable mechanics that add to the immersion. In the house there is a presence that will haunt us and will study the way we play, attacking us at random or trying to scare us according to our movements. Some details are particularly curious, like the fact that if we leave the character still, things will happen around us to encourage us to “move” (I would run like the devil’s soul). Our characters can die at any time if we are not careful, and their death will be permanent, although we can choose a game mode without permanent death, but that loses some of its charm. With that idea in mind, there are traps that will kill us instantly, leaving the player to decide their curiosity. In line with the last two paragraphs, to proceed with caution, we can listen behind the doors. We can also hide in cupboards or under tables when the “darkness” pursues us, activating a nerve-racking mini-game where we will have to stabilize our heart rate. If we don’t succeed and panic, that will be our end. Explore, investigate, and be careful when deciding where to put your hand. If we lose all of our characters, the game will end and it will be time to start over. And it’s not worth saving before, because although we can save the game anytime, events cause it to crash, so we can’t cheat. Movie Set Graphics Protocol Games is a humble study, but that hasn’t stopped them from making their game look great in graphics. You could focus on the lack of expressiveness of its characters or some of its animations, but the real protagonist here is the environment and the immersion that emanates from it, and in that regard, the good work is undeniable. The mapping and its details give off an oppressive feeling and its play of light a terrifying tension. The shadows are sometimes not quite well defined, but they do not collide or take us out of context, and in general the level of the setting is remarkable. While playing the title on Xbox One X, in its duration of approximately ten hours, I did not encounter any performance issues or bugs or other technical errors in its textures or graphics. The game is deployed reliably and is fun to play and control, without long load times. Sound But of course, this immersion we are talking about thanks to its visual section, would not be possible if a good sound section was lagging behind. Song of Horror borders on the high level in terms of sound effects and melodies, which makes it almost mandatory to play the title with headphones. The environmental sounds will give us goosebumps and eventually become a live and playable aspect when we have to listen behind doors. Its dubbing in English with Spanish subtitles is very well worked and appreciated with the rest of the group. Conclusion Song of Horror is one of the big surprises of the year on consoles when it comes to horror games. For lovers of this type of game, it is almost essential that, while not introducing anything new to the genre, the way of using its mechanics ends up being fresh and fun, and offers an exceptional twist. Even if you are not very experienced in the horror genre, Song of Horror is a good entry point with the ability to choose its difficulty and accessibility, even if removing permanent death hurts the game. A remarkable staging for humble development awaits those brave enough to investigate the mysterious disappearance of the Hushers from their mansion. Song of Horror 39.99 euros Pros Its excellent and terrifying setting The possibility of controlling several characters with their differences in the plot A remarkable technical and graphic section Its sound, its location and its effects superlatively contribute to the immersion Its puzzles and survival mechanisms Disadvantages Some character animations are a little weak The shadows are sometimes a little less worked than the rest of the decor

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